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Quake Champions: Doom Edition

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== Maps ==
[[File:QCDE Blood Covenant screenshot.png|thumb|Player as Nyx snipes on fleeing airborne Kane with a railgun. Map The map is QCDE01: Blood Covenant by DBThanatos, a demake of the eponymous map from Quake Champions.]]
QCDE comes with two mapsets for Deathmatch and Last Man Standing modes: ''[[Aeon Deathmatch]] for QCDE'' (AeonQCDE.pk3) and ''QCDE maps'' (QCDEmaps1.3.pk3).
AeonQCDE is a version of AeonDM edited to contain QCDE weapons and specific map markers. QCDE maps consists consist of special contributions created specifically for QCDE by DBThanatos, RoosTer, MrEnchanter, Abysswalker and Ivan Dobrovski.
== Champions (Playable characters ) ==
All champions have unique health/armor armour caps (stack), referred to as stacks. There Champions themselves are divided into three types of championsclasses:
* '''Light''' (AKA squishiesA.K.A. Squishies): Smaller than average hitbox, low stack, generally fast.
* '''Medium''': Standard doom hitbox, medium stack, medium speed.
* '''Heavy''' (AKA A.K.A. tanks): Big hitbox, large stack, slower movement.
The stacks are “lower” compared to Doom, and light champions seem rather fragile, since they have low caps for health and armorarmour. However, this is countered by their abilities. Light champions have ways of healing or escaping dangerous situations -- as opposed to tanks, whose abilities are more about dealing with danger face -to -face.
The fact that stacks are relatively low overall is compensated by healing items giving much more health than traditional Doom pickups, and armor being much more common. Therefore, it's possible to lose health quickly, but so long as an escape route is available, lost health can be gained back in a heartbeat.
=== Classes in single player === For single player, only “Medium” champions are recommended. Light Champion hitboxes are very slim, allowing them to fit through bars or other tight crevices where players aren’t supposed to fit. Conversely, Heavy Champion hitboxes are considerably bigger and won't fit in the tightest of places where the player might be expected to go. It's still possible to play any class, but if map progression is broken, the responsibility is on the player.  Regarding difficulty, playing single player or cooperative with Medium champions is playing QCDE in “normal” mode. Playing with Light champions is more of a challenge, and playing with Heavy ones is a bit on the easier side because of their large stacks. === Active and passive abilities === Abilities define the play style of the characters. For example, Kane, being inherently fast, has even greater speed during crouch-slide, which allows both to deliver firepower right into the enemy's lair and retreat, possibly using Stroyent Injection which instantly restores his health in case his plan goes awry. As the opposite example, Terminator hardly ever needs to retreat, as his ability to passively restore ammo alongside a freely triggered rocket barrage ensures that he can deal with any threat without slowing the pace. === List of champions Champions and abilities ===
29 playable classes are present:
* '''Major''' (Heavy) -- Air Strike, Wall Climb, Tall Lean & Mean
* '''Serious Sam''' (Heavy) -- Complementary Ammo, Seriously Loaded, Serious Minigun
 
=== Classes in single player ===
 
For single player, only “Medium” champions are recommended. Light characters are very small and can sometimes fit between the bars where players aren’t supposed to fit. Conversely, tanks are considerably bigger and won't fit in the tightest of places where player might be expected to go. It's still possible to play any class, but if map progression is broken, the responsibility is on player.
 
Regarding difficulty, playing single player or cooperative with Medium champions is playing QCDE in “normal” mode. Playing with Light champions is more of a challenge, and playing with Heavy ones is a bit on the easier side because of their stacks.
 
=== Active and passive abilities ===
 
Abilities define the play style of the characters. For example, Kane, being inherently fast, has even greater speed during crouch-slide, which allows both to deliver firepower right into the enemy's lair and retreat, possibly using Stroyent Injection which instantly restores his health in case his plan goes awry. As the opposite example, Terminator hardly ever retreats, and his ability to passively restore ammo, as well as freely triggered rocket barrage, ensure that he can deal with any threat without slowing the pace.
Active abilities are:
* '''Dire Orb''': Ranger's personal teleporter.
* '''BFG-9000''': Doomslayer's iconic weapon, . melts armor or slows naked targets.
* '''Wings of Wrath''': Corvus' short flight at high speed.
* '''Power Shield''': Bitterman's extra armor that he can apply at any time. In coop and TDM, excess armor is dropped for allies to pick up.
* '''Leash Thumper''': Grayson's signature attack from Bulletstorm, it lifts enemies in the air and immobilizes them temporarily.
* '''Kraftsman''': Blaskowicz can temporarily dual wield the Dieselkraftwerk and Laserkraftwerk from Wolfenstein: The New Colossus.
* '''Antigravity Discharge''': Freeman can activate a blast in his location that pushes nearby enemies and projectiles away. Its power increases with time and damage takenreceived.
* '''Stroyent Injection''': Kane's instant healing and speed boost.
* '''Life Steal''': Caleb can heal by dealing damage for a short time.
* '''Dark Servant''': Menelkir can summon a mighty Maulotaur to do his bidding that disappears should its summoner die.
* '''Ghostwalk''': Nyx can disappear into thin air and reappear silently when she's least expected. She can telefrag enemies if she reappears in their exact spot.
* '''Simulacrums''': Durandal can teleport fake B.o.B.'s into the arena to blindly chase his opponents until they explode.
* '''Nobitsura Kage''': Lo Wang slashes twice with his katana, sending short-ranged energy waves that deal heavy damage.
* '''Dopplegänger''': Eleena can create a clone of herself to confuse and distract enemies. Using the ability a second time teleports her to the clone's location.
* '''Barrage''': Terminator's torrent of homing rockets.
* '''Quietus''': Zedek's final option, leaves flames that continue burning for some time after the hit.
* '''Reflection''': Inquisitor becomes invulnerable for a duration. Use again to become a huge shield for the team.
* '''Primal Rage''': Sorgaul gets regeneration, extra speed, and devastating melee attacks.
* '''Grenade Swarm''': Keel can fire up to 5 grenades, regenerating them one by one.
* '''Horror''': Vor Matur fires a blast that blinds enemies temporarily.
* '''Air Strike''': Major can summon bombs that fall on locations she marks by using the "fire" key.
* '''Serious Minigun''': Serious Sam brings out his trademark minigun to fill enemies with lead. Hourglasses don't reduce its cooldown, but instead grant grants ammo for the miniguninstead.
Passive abilities are:
* '''Bounty Hunter''': Grayson gets armor every time he kills an enemy.
* '''Blitz''': If he doesn't take damage in 3 seconds, Blaskowicz's health will quickly regenerate to the nearest multiple of 25.
* '''H.E.V. Suit''': Freeman recieves receives no environmental damage. In addition, collecting LG ammo grants him armorarmour, while collecting BFG ammo reduces his active cooldown time.
* '''Extraction''': When he's about to receive a lethal hit, Freeman is transported elsewhere in the map with 25 hp. This has a 60 seconds cooldown time.
* '''Crouchslide''': Kane can get a speed boost if he crouches at the moment when he lands from a jump.
* '''Hex''': Menelkir makes enemies killed drop hourglasses that restore cooldown.
* '''Walljump''': Nyx can jump off walls, decorations and enemies.
* '''Unified Vitality''': Picking up armour will refill missing portions of Durandal's armor automatically converts to missing portion of health when picked upfirst.
* '''Infra-Chromatic Unveil''': Durandal can always see invisible or phase-shifting beings.
* '''Peacock's Blessing''': Lo Wang can quickly regenerate his health up to 60 HP by quickly tapping "right" twice and holding "use".
* '''Sixth Sense''': When Hunter aims her crosshairs at an enemy, they create a trail she can follow (PvP only).
* '''Spoils of the Hunt''': When Hunter kills an enemy, she gets either a max HP, Armor or ammo increase that lasts until she dies.
* '''Cracked Lungs''': Postal Dude recieves receives a +75 health overcharge upon collecting a Mega Health that doesn't decay for 40 seconds. After that time, unless he picks up another Mega Health, his overstack will quickly decay or he will take 25 hp damage if he has no overstack.
* '''Crouch Jump''': When jumping while crouching, Postal Dude will perform a high jump.
* '''Ammo Regeneration''': Terminator slowly regenerates ammo for his selected weapon. In coop and TDM, excess ammo is dropped for allies to pick up.* '''Cannonball''': Zedek deals falling damage in the area where he lands from heights.
* '''Iron Feet''': Zedek is immune to environmental damage (PvE only)
* '''Thrust Dodge''': Inquisitor can accelerate in a direction by double tapping the key.
* '''Murderface''': Eradicator's damage increases as he kills enemies.
* '''Inductive Healing''': Picking up medium and large healing items will also grant Eradicator some armor.
* '''Excess Matter''': Vor Matur has a massive HP pool, but can have no armorcannot pick up armour. He also receives less knockback from hits.
* '''Corrosive Blood''': Blood sprayed by Vor Matur when taking hits does damage to enemies.
* '''Wall Climb''': Major can climb some walls by holding the "jump" key near them.
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