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Sfdoom

364 bytes added, 15:00, 14 April 2020
Update: Added infobox, reworked page to look more official and well, Fraggle deserves it. Took the liberty of calling the first sfdoom version just ''Version 1'' as a generic name.
{{DISPLAYTITLE:sfdoom}}
{{InfoboxSourcePort|title = sfdoom|developer = [[Simon Howard]]|baseparent = [[DOSDoom]] 0.2|programming language = {{wp|C (programming language)|C}}|status = Discontinued|initialversion = Version 1|initialdate = 1999-01-25|platform = DOS|license = [[Doom Source License]]}}'''sfdoom''' (also called SF-Doom) is a [[source port]] created by [[Simon Howard (Fraggle)]] which was a forerunner of [[SMMU]]. It was derived from [[DOSDoom]] by [[Chi Hoang]]. It contained several features that would later be rewritten in SMMU, including a [[console]], colored lighting, start map, and basic scripting. SMMU, though not directly derived from sfdoom, was intended as a rewrite of the project, and started out initially with the same name as its forerunner. After SMMU development was started, sf-doom was left abandoned.
== Detailed list History==sfdoom contained several features that would later be rewritten in [[SMMU]], including a [[console]], colored lighting, start map, and basic scripting. SMMU, though not directly derived from sfdoom, was intended as a rewrite of new features the project, and started out initially with the same name as its forerunner. ==Legacy==After SMMU development was started, sf-doom was left abandoned. The last released version was 1.21, released on February 5, 1999.  ==Features==
'''Note:''' Taken directly from SFDoom.txt
 
* Translucency on various objects (imp fireballs etc) and on middle textures of 2-sided linedefs (temporary debug thing)
* Coloured lighting through 6 new sector types (red, green, blue, 1/2 red, 1/2 green, 1/2 blue)
== External links ==
* [https://soulsphere.org/projects/smmu/ SMMU] webpage by Simon Howard; includes some information about sfdoom
* [https://soulsphere.org/projects/smmu/sfdoom-bin.zip sfdoom binary], 2nd release, released 5/2/1999-02-05, on Simon Howard's webpage
* [https://soulsphere.org/projects/smmu/sfdoom-src.zip sfdoom source code], on Simon Howard's webpage