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[[File:Ballista_Concept_Art.jpg|thumb|right|300px|Concept art of the ballista.]]
The [[ballista]] is a new [[weapon]] first occurring in [[Doom Eternal]], said to be a favored weapon among [[Night Sentinel]] marksmen. It launches kinetic projectiles with results similar to those of a rail gun, and can be charged to fire an explosive bolt which tears apart enemies (the Arbalest mod). It is currently presumed to replace the previous game's [[Gauss cannon]] given its similar mechanics. The ability to charge up a more powerful shot is inherited from the Gauss cannon's precision bolt [[weapon mod|mod]], though the bolt explodes after a short delay. The second mod is, as noted by Hugo Martin and as later shown in the 2020 "gameplay" trailer, a "destroyer blade" - a wide projectile which can slice through packs of demons after it is charged up. The ballista deals extra damage to flying demons.
{{Quote|Bonus damage to Energy Shields. Penetrates though fodder demons.|Doom Eternal dossier protip|nosource=true}}
==Tactical analysis==
The ballista fills a similar niche to the [[gauss cannon]]; it fires an energy beam in a straight line, with a slow fire rate compensated by high attack power and unmatched accuracy. As it consumes 25 cells per shot, it is best used either to destroy enemy weak points from distances too far for the [[heavy cannon]] or the [[Combat shotgun (Doom Eternal)|combat shotgun]]'s sticky bombs to hit, as part of a combo with a different weapon, or against flying enemies such as [[Pain elemental (Doom Eternal)|pain elementals]] to exploit the bonus damage it does against them.
; Arbalest
: A rough equivalent to the gauss cannon's precision shot mod, albeit with a weaker zoom effect and focused more on raw damage. Following a brief charging period, the ballista will fire a dart-like projectile that lodges into an enemy and explodes after a short time; if the initial hit kills the intended target outright it will keep going and potentially hit another enemy. However, it will reduce movement speed when active and needs to be reloaded in between shots.
; Destroyer Blade
: After charging, the ballista fires a wide horizontal projectile. The projectile has a piercing effect, allowing it to clear out multiple clustered enemies in one shot. Without upgrades, it can only fire when fully charged and reduces movement speed while active; it also uses up 50 cells per shot rather than the normal 25.
: Costs 6 weapon points
; Instant Salvo
: The A direct hit with the Arbalest will start allows it to begin charging instantly after a direct hitthe next shot immediately instead of waiting for it to reload. : Mod is unlocked by killing 20 cacodemons with the fully charged Arbalest mod.
===Destroyer Blade===
: Costs 6 weapon points
; Incremental Blade
: Fire Removes the need to fully charge the Destroyer Blades Blade before they have reached the maximum widthfiring; instead, it gains a three-stage charge system. Higher levels of charge consume more ammo but produce a wider projectile that deals more damage. : Mod is unlocked by killing at least 3 demons or more at once with a fully charged Destroyer Blade 15 times.