[[Talk:Glitches in Map 16 of DOOM II|This article has already been deleted once]], under the name "Glitches in Map 16 of DOOM II". According to persons more technically informed than myself, it is a combination of the [[long wall error]] and one or two node builder bugs, all of which are already documented here in the appropriate places. [[User:Ryan W|Ryan W]] 18:07, 9 June 2006 (UTC)
The VfD outcome was '''delete''' so the article has been deleted -- [[User:TheDarkArchon|TheDarkArchon]] 12:56, 19 June 2006 (UTC)
Just commentary ==
I just performed the boundary clipping as suggested for Level 16. After running 1:15 I heard Imps. I also did the same thing running backwards from the northeastmost point of Level 1 and at 0:55 seconds I heard Imps, mostly.