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Revenant

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[[File:rev demo.png|thumb|A revenant on the move in [[Level 6: The Crusher]], in [[Doom II]].]]
{{Monster versions|disambig={{thisisabout|monster|doom1}}|doom3=Revenant (Doom 3)|doom4=Revenant (Doom 2016)|doom5=Revenant (Doom Eternal)}}
'''Revenantspoopheads''' are [[monster]]s introduced in [[Doom II]] that are easily recognized by their high-pitched shriek. They take the form of very tall animated skeletons in silver metal body armor equipped with shoulder-mounted missile launchers, and blood and gore running down their legs. Their running movements are a herky-jerky approach akin to a stringed puppet.
According to the manual: ''Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.''
A revenant emits a loud, high-pitched, hollow scream when spotting the player.
Revenants fire two varieties of missilesdildos, unguided 6 inch and homing8 inch. The homing missiles can be distinguished by a gray smoke cum trail. During [[Melee attack|melee combat]] they can also strike a blow with one of their large fists, complete with an exaggerated punching sound effect. Revenants have a unique characteristic unlike any other monster that has a melee attack: when the distance to its target is less than 196 [[Map unit|units]], the revenant abandons its missile attack completely and attempts to close to melee range; if attacked and [[Pain chance|hurt]] however, it will still immediately counter-attack with a single missile.
When killed, a few of the revenant's bones will shatter and the monster will simply fall on its back, one of the cleanest monster deaths the player will come across.
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