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Limit removing

1 byte added, 06:57, 26 August 2006
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A '''limit removing source port''' is a [[source port]] which removes the [[bugs|limits]] inherent in [[Vanilla Doom]].
Level authors sometimes describe their levels as requiring a limit removing source port. Essentially, this means that the level uses no features which are not present in [[Vanilla Doom]]. However, the level must still be run in a source port, typically because the level is too detailed to run in Vanilla Doom: the limits in Vanilla Doom mean that the game will crash if this is attempted. Because the level uses no non-Vanilla features, players are free to use their prefered preferred port to play the level (provided it removes the needed limits).
The key limitations required in a limit removing source port are usually those of [[Visplane overflow]], the [[Venetian blind crash]] and the [[Visible sprites limit]].
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