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"communal" pausing/unpausing and savegames
Because the players are not adversaries under coop rules, they are visible on one another's [[automap]]s, and each can even "look through the eyes" of his companions (though their status bars cannot be viewed).
In [[vanilla Doom]], certain game interface features behave differently in multiplayer mode. For example, any player can pause or unpause the game at any time, and using the "save" command causes the game to be saved in the same slot on ''each'' machine.
== Chocolate Doom ==