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Full brightness cheat

1 byte added, 06:26, 3 January 2007
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The cheat takes the form of a [[PWAD]] loaded at startup or a modified [[IWAD]] file, to change the [[COLORMAP]] lump. Each light level map in the colormap is changed to be equal to the full brightness colormap.
An alternative method is to repeat and duplicate the first 16 colormaps two times each (or the first 8, four times each), thereby ''dramatically'' increasing the brightness of the game, while still allowing the player to partially view [[partial invisibility|partially invisible]] things (like [[spectre]]s and players using the [[blur artifact]]). Partial invisibility is achieved via the colormap remapping the pixels behind the object to slightly darker shades, and a totally remaped remapped colormap makes them almost totally invisible.
The only conclusive way to detect the use of this cheat is visual observation of the player's screen as the game is played. However, on maps with extremely dark areas, viewing deathmatch recordings in which the cheat was loaded by one of the players could reveal circumstantial evidence.
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