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Full brightness cheat

13 bytes removed, 09:57, 8 January 2007
m
making more neutral (I doubt many would consider it 'the easiest'), clarifying, see talk page
Method 1:
The easiest and most efficient is cheat takes the form of a [[PWAD]] loaded at startup or a modified [[IWAD]] file, to simply edit change the [[COLORMAP]] lump. Each light level map you are playing and set all sector light levels in the colormap is changed to be equal to 255. As long as you do not rebuild the maps bsp tree etc this will have no ill effectsfull brightness colormap. It must however be done per map you play  An alternative method is to repeat and although superior play wise it is not a genereal solution for any map. You can either save duplicate the first 16 colormaps two times each (or the first 8, four times each), thereby ''dramatically'' increasing the brightness of the game, while still allowing the changes into your doom player to partially view [[partial invisibility|partially invisible]] things (like [IWAD[spectre]] or load a s and players using the [[PWADblur artifact]] whenever you need ). Partial invisibility is achieved via the colormap remapping the pixels behind the cheat availableobject to slightly darker shades, and a totally remapped colormap makes them almost totally invisible.
Method 2:
The cheat takes A second approach is to simply edit the form of a [[PWAD]] loaded at startup or a modified [[IWAD]] file, map you are playing and set all sector light levels to change 255. As long as you do not rebuild the [[COLORMAP]] lumpmaps bsp tree etc this will have no ill effects. Each light level It must however be done per map in the colormap you play and although superior play wise it is changed to be equal to the full brightness colormapnot a genereal solution for any map.  An alternative method is to repeat and duplicate the first 16 colormaps two times each (or You can either save the first 8, four times each), thereby ''dramatically'' increasing the brightness of the game, while still allowing the player to partially view changes into your doom [[partial invisibility|partially invisibleIWAD]] things (like or load a [[spectrePWAD]]s and players using whenever you need the [[blur artifact]]). Partial invisibility is achieved via the colormap remapping the pixels behind the object to slightly darker shades, and a totally remapped colormap makes them almost totally invisiblecheat available.
The only conclusive way to detect the use of this cheat is visual observation of the player's screen as the game is played. However, on maps with extremely dark areas, viewing deathmatch recordings in which the cheat was loaded by one of the players could reveal circumstantial evidence.
Doomer
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