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Examples of these are (from '''DOOM.WAD'''):
* The <tt>[[PLAYPAL]]</tt> and <tt>[[COLORMAP]]</tt> entries, which define the sprite colour palettes and the wall patch colour palettes respectively;* <tt>[[ENDOOM]]</tt>, the 80x25 DOS screen containing credits and a friendly reminder about piracy, displayed at the MS-DOS console after quitting Doom;
* <tt>DMXGUS</tt>, an ASCII text lump that maps the instrument patches used by DOOM's music for the Gravis Ultrasound (GUS) soundcard.
* <tt>DEMO1</tt> through <tt>DEMO4</tt>, the internal gameplay demonstration recordings, which are played in a loop when the player is not actually playing the game.
[[Category:Resources]]
[[Category:Demos]]
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