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Action Doom

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The project
==The project==
[[image:action_doom_1.png|300px|thumb|Action Doom Boat Ride]]Action Doom began life in 2001 as a simple weapons mod that fired projectiles instead of bullets, and went by the name Metal Slug Doom. Not until the summer of 2003 would anything become of the project or would it evolve any levels. Action Doom featured several first and never before seen Doom tricks using the [[ZDoom]] engine. In the second level, the player is confronted with three separate paths to take. One path led on a high speed boat chase which allowed the player to manually control the boat and navigate a river dodging rocks. The third level featured what was to later become the first of a series of [[ACS mini games]], [[Andrew “Linguica�Andrew_“Linguica�? Stine_Stine]] was responsible for the Doom Racer arcade machine which was a parody of Rad Racer. In terms of length, Action doom has four levels, with an optional fifth level if you play on the “Contra�? setting. The wad’s gameplay and shelf life are expanded by the inclusion of five separate paths to take each with their own unique theme; however, none of them have any impact on the ending. Action Doom also features six new songs all created by [[Julian Aubourg]].
In the end, Action Doom was an interesting experiment in wad making. It had little to no impact on what was expected from projects, its biggest accomplishment was pulling the player away from the confines of just a third party video game addon, but to actually interact with the player outside of an impersonal Internet community.
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