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Simplicity

14 bytes removed, 16:52, 10 June 2022
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Custom monsters
;Nightmare demon:A dark-skinned variant of the [[demon]] that becomes semi-translucent upon spotting the player, akin to the [[spectre]] in [[Doom 64]]. It can also shoot green projectiles, briefly revealing itself. It has 260 [[hit point]]s ([[thing type]] 10100).
;Weaker arch-vile:The same as a regular Arch-vile, except it has 500 hit points instead (type 22251).
;Hectebus:A larger, black [[mancubus]] that rapidly shoots three volleys of twin green projectiles. It has 1500 [[hit point]]s points ([[thing type]] 22250).
;Goat lord:The boss of the first episode, looking like a dark-skinned [[baron of Hell]] from Doom 64. It can fire three red fireballs in quick succession, and can also teleport around the arena, and if it teleports to the center, it becomes temporarily invulnerable as it is able to spawn demons, nightmare demons, or cause four turrets in the arena to launch homing fireballs at the player. It has 7250 hit points (type 10110).
;Goat lord:The boss of the first episode, looking like a dark-skinned [[baron of Hell]] from Doom 64. It can fire three red fireballs in quick succession, and can also teleport around the arena, and if it teleports to the center, it becomes temporarily invulnerable as it is able to spawn demons, nightmare demons, or cause four turrets in the arena to launch homing fireballs at the player. It has 7250 hit points (type 10110).
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