Changes

From DoomWiki.org

Doom v0.2

15 bytes removed, 17:50, 6 January 2008
m
Some minor changes
[[Image:Doom alpha 0.2 bruiser.png|thumb|right|Doom alpha 0.2.]]
The only weapon, an early version of the [[shotgun]], has no effect on the monsters. The texturing is scant, though many a few [[texture]]s and [[flat]]s present eventually ended up were modified and used in the final game. Floor, ceiling, and wall textures can be cycled individually by pressing the number keys 0-9. This may also change the ceiling height.
The [[heads-up display]]/[[status bar]] in this alpha is larger and more complex than those that followed. An [[automap]], item list, and weapon stats are among the extra elements visible. However, at this point, all of the data shown on the HUD is purely decorative and doesn't change. There's two message areas. left message area has text "Chen: Ooh, I found good stuff" (possibly meant to be a communications/message window; "Chen" refers to Lorelei Chen, a character from the [[Doom Bible|original design document]]), while the right has "Captain's hand, Sandwich, Heart of Lothar" (possibly meant to be an inventory window; again, the items are from the original design document). The automap shown does not correspond to the actual level layout at all.
[[Image:Doom alpha 0.2 tomandjules.png|thumb|right|The mysterious "Tom is king" and "Jules sucks" textures.]]
Several of the keys on the keyboard allow various features of the engine to be controlled. One of these allows the textures on the floor, ceiling and walls to be changed. One selection for the floor and ceiling displays the words "TOM IS KING", while another selection displays "JULES SUCKS" on the walls. Jules, according to Doomworld's page of doom, refers to Adrian "Jules" Carmack. It is possible that "Tom" refers to [[Tom Hall]].
Doomer
61
edits