Talk:How to download and run Doom

674 bytes added, 00:23, 2 April 2008
::: That's always been the myth, but I'm not so sure now, given the increasing availability of preloaded GUI distributions (by Dell and other people).  I live in a college town where every engineering major uses Linux regularly, and if they know a programming language at all when they graduate, it's an interpreted one.  Further, the reader may be installing it on a machine where they don't have enough privileges to do everything we ask.  Finally, compiling a graphics-intensive program like PrBoom isn't as simple as downloading the last stable sourceforge archive, because you have to know certain very specific things about your hardware.  PrBoom ran quite smoothly on this Linux machine, but I had to use an old version that was available as an rpm, because even our IT guy couldn't figure out what makefile to use (shhh, don't tell anyone).    [[User:Ryan W|Ryan W]] 23:09, 1 April 2008 (UTC)
::::Compiling isn't programming (my cousin is no programmer, only an astronomer, and he compiles Linux to use during research). You're addressing circumstantial Linux users who will likely not use Doom on Linux at all, and giving regular ones tips they would find unsatisfying. Competent Linux users may know a lot of things, but if they're not really familiar with Doom you still need to point to engines they might find stable and portable, as well as any auxiliary files they might need for them. Legacy could be mentioned for the less knowledgeable (or system limited) users, perhaps. <small>[[User:Who is like God?|Who is like God?]] 00:23, 2 April 2008 (UTC)</small>