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Player

805 bytes added, 21:49, 2 May 2008
Some touch-ups
[[Image:BuddiesMap01.png|thumb|One player in Doom looking at two others, Brown and Indigo, in on the starting alcove of [[MAP01Level 1: Entryway]], in [[Doom II]].]]The '''player''' (or ''player character'') is, of course, the [[Wikipedia:Avatar (icon)#Avatars in games|entity]] or [[thing]] in the game controlled by [[Wikipedia:Gamer|a person playing the game]](the player as an individual, or the game user), either alone, or as one of several in [[multiplayer]] mode. Each player is also an [[Wikipedia:Avatar (icon)#Avatars in games|The entity]] in the game worldhas various attributes, having attributes such as a position on the map, [[health]], and [[itemsitem]] s possessedwhich vary according to the user's actions within the game [[level]]s.
Since the game is in "played from a first person"perspective, a player does not see himself his or herself her sprite on the main portion of the screen, except for his a hand or her own hand two when certain [[weapons]] are selectedor used.
In Doom, a marine's [[Status bar face|faceDoom]] is shown on the and [[status barDoom II]], where it reflects the playerstands for an unnamed battle hardened-marine sent to Mars for a violent response against an irresponsible commander (''see's health (becoming progressively bloodier as the player's health falls) and reacts to events such as being attacked, stepping on a [[damaging floorDoomguy]]), or finding a weapon or while in other [[powerupDoom engine]]based games it is a particular character fitting the corresponding background story.
The player moves in response to In the keyboardDoom games, mouse and/or joystick at either walking speed or running speed. The forward/backward speeds are somewhat higher than the sideways speed; these movements can be combined advantageously via player's [[straferunningStatus bar face|face]]. The maximum turning speed can be almost arbitrarily high when specialized is shown on the [[Wikipedia:Device driver|mouse driversstatus bar]] are used , where it reflects the character's health (this may be considered becoming progressively bloodier as the player's health falls) and reacts to events such as being attacked, stepping on a [[Multiplayer cheat|cheatingdamaging floor]] in multiplayer games, but is often acceptable in or finding a weapon or [[speedrunItem|power-up]]ning).
In a multiplayer game, the other players appear as space marines The player moves in differently colored space suits. In [[vanilla Doom]], response to the colors are greenkeyboard, indigo, brown and redmouse or joystick at either walking speed or running speed. The forward/backward speeds are somewhat higher than the sideways speed; these movements can be combined advantageously via [[Source portstraferunning]]s typically permit more choices of color, and sometimes more than four players. The [[sprite]]s for a player are rendered in a green suit; to draw another playermaximum turning speed with the mouse may be adjusted by the user, the although it may trigger [[Doom rendering engineMenu error with high mouse sensitivity|rendering enginea bug]] remaps the shades of green to shades of in the desired colormenu system if set very high.
A player spawns with 100% health, In a [[pistol]]multiplayer game, the other players appear as marines in differently colored uniforms and 50 bullets. The [[fistarmor]]s may also be used as a weapon. When respawning in vanilla In the Doomgames the colors are green, everything else indigo ([[armor]]gray), other weaponsbrown, [[ammo]]and red, although various [[powerupsource port]]spermit more choices of color, and sometimes more than four players in a game. The [[keyssprite]]) is lost. In s for a player are rendered in a green suit; to draw another player, the [[deathmatchDoom rendering engine|rendering engine]] mode, an exception is made remaps the shades of green to this as players spawn with all keys. Some source ports permit respawning to other statesshades of the corresponding color.
A player spawns with 100% health, a [[pistol]], and 50 bullets. The [[fist]]s may also be used as a weapon. In [[Hexen]], on the other hand, the player's attributes depend on the chosen character class. When respawning after being killed, all acquired [[item]]s (such as [[armor]], non-default weapons, [[ammo]], [[power-up]]s, and [[keys]]) is lost. In [[deathmatch]] mode, one exception is made to this, as players always spawn with all the keys. In order to be playable in single player mode, a level must have a "Player player 1 start" [[Thingthing]]. Player , and player starts 2 through 4, typically located close by, will enable [[cooperative]] play. [[Deathmatch start]] positions are usually located far from each other; , and one is chosen at random each time a player spawns. The absence of player starts will cause a single player or cooperative game to [[Player starts missing|crash]], and a deathmatch game to exit with an [[error message]].
== Doom player data ==
| Thing type||1-4 (decimal), 1-4 (hex)
|-
| Appears in||Shareware Doom<br>Registered Doom<br>The Ultimate Doom<br>Doom II/or Final Doom
|-
| Radius||16
# Used if the player is brought below -50% health by the killing blow, but without being [[Gibs|gibbed]].
==Player Characterscharacters == 
====Doom====
*the [[Doomguy]]
====[[Heretic]]====
====[[Strife]]====
*the [[Strifeguy]] == See also ==
==See also==* [[Player starts missing]]
* [[Player corpses walking]]
* [[Voodoo doll]]
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