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Player

No change in size, 21:55, 2 May 2008
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Since the game is played from a first person perspective, a player does not see his or her sprite on the main portion of the screen, except for a hand or two when certain [[weapons]] are selected or used.
In [[Doom]] and [[Doom II]], the player stands for an unnamed battle -hardened-marine sent to Mars for a violent response against an irresponsible commander (''see'' [[Doomguy]]), while in other [[Doom engine]] based games it is a particular character fitting the corresponding background story.
In the Doom games, the player's [[Status bar face|face]] is shown on the [[status bar]], where it reflects the character's health (becoming progressively bloodier as the player's health falls) and reacts to events such as being attacked, stepping on a [[damaging floor]], or finding a weapon or [[Item|power-up]].
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