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Player

1,416 bytes removed, 17:35, 6 August 2008
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Doom player data
In order to be playable in single player mode, a level must have a player 1 start [[thing]], and player starts 2 through 4, typically located close by, will enable [[cooperative]] play. [[Deathmatch start]] positions are usually located far from each other, and one is chosen at random each time a player spawns. The absence of player starts will cause a single player or cooperative game to [[Player starts missing|crash]], and a deathmatch game to exit with an [[error message]].
== Doom player data == {| |cellpadding=0 cellspacing=0||valign=top| {| | {| {{prettytable}} width=100% !colspan=2|Attributes |- |ID #||-1 |- |[[Hit point]]s||100 |- |Speed||24 (walking)<br>50 (running)<br>64 ([[Straferunning|SR40]])<br>70.7 ([[Straferunning|SR50]]) |- |Width||32 |- |Height||56 |- |Reaction time||0 |- |[[Pain chance]]||255 (100.00%) |- |[[Mass]]||100 |- |Bits||0200 0C06 |} |- | {| {{prettytable}} width=100%| |- !|Bits list |- |1: Obstacle 2: Shootable 10: Can drop off of high places 11: Picks up [[items]] 25: Not players are spawned in [[deathmatch]] |}coops |}|valign=top| {| | {| {{prettytable}} !colspan=2|[[Sprite]]s & [[sound]]s |- |Sprite name||PLAY |- |Alert sound||''none'' |- |Action sound||(none, although DSNOWAY is<br>played when pushing a wall,<br>but not deathmactichs and DSOOF is played when<br>falling from a height) |- |Attack sound||(varies with [[weapon]]) |- |Pain sound||DSPLPAIN |- |Death sound||DSPLDETH (normal)<br>DSPDIEHI (heavy<sup>1</sup>)<br>DSSLOP ([[gibs]]) |} |- | {| {{prettytable}} width=100%| |- !colspan=2|Player start data |- | Thing type||1-4 (decimal), 1-4 (hex) |- | Appears in||Shareware Doom<br>Registered Doom<br>The Ultimate Doom<br>Doom II or Final Doom |- | Radius||16 |- | Sprite||''none'' |- | [[Thing types|Class]]||''none'' |} |}|} # Used if the player is brought below -50% health are not revired by the killing blow, but without being [[Gibs|gibbed]]archviles ...
== Player characters ==
Doomer
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