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Automap

14 bytes added, 08:14, 12 June 2009
changed the mention of the Descent automap in the intro; it was not "unintuative", only a little more difficult
[[Image:Automap.png|frame|[[E1M4: Command Control]] in automap mode. Only the lines the player has seen are visible.]]
The '''automap''' is a map displayed when the user presses the appropriate key (the tab key by default). As all [[levels]] in [[Doom]], [[Heretic]] and [[Hexen]] are [[Doom engine|flat when viewed from above]], the map is easily generated by the software and easily comprehended by the player. (This is in contrast to Doom's close contemporary [[Wikipedia:Descent (computer game)|Descent]], which had an extremely unintuitive a 3D mapthat was more challenging to navigate.) Most of Doom's fully 3D successors, starting with [[Quake]], have either abandoned the idea of a top-down map, or circumvented the problem of displaying a Z-axis by artificially dividing each level into 'floors' or 'zones'.
== Controls ==
[[id]] planned to include [[Automap asteroids|a secret minigame]] in the automap, but it was never completed.
 
[[Category:Gameplay]]
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