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Mancubus (Doom 3)

118 bytes added, 14:05, 13 June 2009
Combat Characteristics
==Combat Characteristics==
The Doom 3 Mancubus has ''extremely'' high offensive capabilities, being able to fire a steady barrage of powerful fireballs from its fireball launcherscannons - it can fire one cannon each of a time, unlike the classic version, which can only fire three volleys from both cannons at once. It is also tougher than the classic version, taking 2 to 3 magazines of [[Machine Gun]] fire, a full magazine of Chaingun or Plasma Gun fire, or as many as six direct rocket hits to kill, making it the toughest (but also one of the slowest) non-boss creature in the game.  Furthermore, unlike the classic Mancubus, the Doom 3 version has a melee attack: both of its launchers are used as hammers, which while attacking almost spontaneously, it is possible to use its long "recharge" time to actually kill the Mancubus with any melee weapon ([[Chainsaw (Doom 3)|chainsaw]] being the best bet). However, melee combat is not advisable as the Mancubus' crushing melee smash is one of the most powerful enemy melee attacks in the game, second only to the [[Cyberdemon (Doom 3)|Cyberdemon]]'s stomp.
Furthermore, unlike the classic Mancubus, the Doom 3 version has a melee attack: both of its cannons can be used as hammers, which while attacking almost spontaneously, it is possible to use its long "recharge" time to actually kill the Mancubus with any melee weapon ([[Chainsaw (Doom 3)|chainsaw]] being the best bet). However, melee combat is not advisable as the Mancubus' crushing melee smash is one of the most powerful enemy melee attacks in the game, second only to the [[Cyberdemon (Doom 3)|Cyberdemon]]'s stomp.
==Tactical Analysis==
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