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Doom RPG

58 bytes added, 19:00, 19 January 2010
Added sequel section, Doom II RPG, was released 11 december last year, article needed;
:''For the fan-made pen & paper RPG based on Doom, see [[Doom, The Next Chapter]].''
The '''Doom RPG''' is a game developed for cellphones set in the Doom universe. The game was developed by [[Fountainhead Entertainment]] & [[id Software]] and published by [[JAMDAT Mobile Inc]]. The game was released at the same time as the [[Doom movie]] in October 2005, and in the UK in November 2005.
== Gameplay ==
The game retains many of the elements of the original ''[[Doom games|''Doom'' games]], and is likewise played from a [[Wikipedia:First-person perspective|first-person perspective]]. However, the game is fundamentally different in that it is a [[Wikipedia:Turn-based game|turn-based strategy RPG]]. All combat and movement is turn-based, allowing the player time to select their responses in combat. The player turns at 90 degree angles and moves space by space. Although visually similar to the original games, there is a greater emphasis on the plot. It is very important to speak to the scientists and access computer terminals to attain vital information in order to progress into the game, somewhat like in ''[[Doom 3]]''.
Many features of the original are retained, including the [[status bar|status bar face]], sound effects and the majority of the [[weapon]]s and [[monsters]]. Notably absent are the [[chainsaw]], [[Arachnotron]]s, and the [[Spider Mastermind]]. A difference from the original is that each monster type includes three similar monsters of varying difficulty, which are each coloured to indicate this. For example, in addition to regular [[Cacodemon]]s, the player will have to fight recoloured Cacodemons called "Malwraths" and "the Wretched".
The game also adds several new features. New weapons include the [[axe]] and [[fire extinguisher]] which are useful in combat against certain enemies. The dogs from ''[[Wolfenstein 3D]]'' appear as a new enemy, known as [[Hellhound]]s. A [[dog collar]] allows the hell hounds to be captured and used as a shield or a weapon.
== Versions ==
{{spoiler}}
The story is a variation on the [[Doom 3|Doom 3 story]]. The player is a marine employed by the [[UAC]], sent to assist members of the UAC facility on Mars, who are under attack from the denizens of hell. However, although there are similarities in the overall plot, the minor details are significantly different.
The player must visit seven "sectors" of the base that have been infested with monsters. Various scientists are encountered along the way, including [[Dr. Jensen]] and [[Dr. Guerard]]. Examining computer screens and talking with scientists, there are many rumors of a UAC scientist named "[[Kronos]]" who was working on teleportation experiments and fired by the UAC for "security breaches". As the game advances it becomes clear that Kronos is still in the base and the cause of the attack.
[[Dr. Guerard]] begins giving the player instructions. In [[Sector 3 (Doom RPG)|sector 3]], [[Mr. Nadira]] lures the player into a trap. The other scientists begin to express their distrust of Guerard and in [[Sector 6 (Doom RPG)|Sector 6]], it is revealed that Nadira and Guerard are working together. Guerard double-crosses Nadira, allowing a demon to kill him.
A second attack leaves the base in ruins; however, [[Dr. Kelvin]] opens the door to the [[Reactor (Doom RPG)|Reactor]] area. The player confronts Guerard at the entrance ot the reactor, who reveals that he is Kronos and transforms into a demon. After defeating Kronos, the player destroys the power couplings to the reactor, closing a portal to hell (the player is hindered by monsters that come through the portal). After having closed the portal, it is revealed that the [[Cyberdemon]], a combination of demon flesh and human technology created by Kronos, came through the portal at the last second. The player must defeat the Cyberdemon to complete the game.
== Weapons ==
*'''Commando Class'''
Troop, Commando, Assassin. Based on the [[Heavy weapon dude]].
*'''Imp Class'''
*'''Pain Elemental Class'''
Beholder, Rahovart, Pain Elemental. Based on the [[Pain Elemental]].
*'''Revenant Class'''
Ghoul, Fiend, Revenant. Based on the [[Revenant]].
*'''Mancubus Class'''
Behemoth, Mancubus, Druj. Based on the [[Mancubus]].
*'''Archvile Class'''
Infernis, Archvile, Apollyon. Based on the [[Arch-vile]].
*'''Baron Class'''
* [[Sector 6 (Doom RPG) | Sector 6]]
* [[Sector 7 (Doom RPG) | Sector 7]]
* [[Destroyed Junction (Doom RPG) | Des. Junction]]
* [[Reactor (Doom RPG) | Reactor]]
* [[Items (Doom RPG map) | Items]] (developer map)
==Sources==
* {{wikipedia|title=Doom RPG}}* [http://www.gamefaqs.com/portable/mobile/game/927196.html Doom RPG FAQ] by Tony8669  ==Sequel==A Sequel to Doom RPG was released on 11 December 2009 intituled Doom II RPG.
==External links ==
* [http://www.1up.com/do/reviewPage?cId=3143992&did=1 1up review] of Doom RPG, including screenshots
* [http://wireless.ign.com/articles/652/652161p1.html IGN review]
 
[[Category:Doom RPG|*]]
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