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Multiplayer

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==Differences from single player mode==
In [[vanilla Doom]], certain game interface features behave differently in multiplayer mode. For example, any player can pause or unpause the game at any time, and using the "save" command causes the game to be saved in the same slot on ''each'' machine. Also, when accessing the in-game menus (options, sound, save, load, etc) the game does not pause.
 
During the design of a map, objects can be [[Things#Flags|flagged]] to appear only in multiplayer games. In stock maps, this is normally used to insert extra [[weapons]] and [[powerup]]s, which provide a more balanced supply of armaments in cooperative play and more interesting "arms races" during deathmatch play. Beginning with [[Doom II]], most stock levels also contain extra monsters, usually [[boss monster]]s; these provide more fearsome opposition for cooperative play and act as booby traps in deathmatch play. (Because of the extra monsters, some [[speedrun]]ners enjoy the challenge of completing max runs in multiplayer mode, using [[Wikipedia:MS-DOS|DOS]] utility programs to create a fake "second player" who neither moves nor attacks.)
== Chocolate Doom ==
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