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PK3

1,536 bytes added, 13:58, 1 July 2010
Created page with ''''PK3''' is an alternate extension for {{wp|ZIP (file format)|ZIP files}}. This nomenclature was introduced by {{wp|Quake III Arena}}, as a continuation of the "{{wp|PAK (file f…'
'''PK3''' is an alternate extension for {{wp|ZIP (file format)|ZIP files}}. This nomenclature was introduced by {{wp|Quake III Arena}}, as a continuation of the "{{wp|PAK (file format)|PAK}}" and "{{wp|PK2 (file extension)|PK2}}" naming convention used by [[Quake]] and {{wp|Quake II}} respectively. However, contrarily to its predecessors, PK3 is not its own format, but merely a naming trick to prevent the operating system from associating these files to "virtual folders" or archiving software, and to avoid letting users believe they have to extract the content to make the game work.

Several [[Source port]] have adopted support for using PK3 instead of, or in addition to, [[WAD]] files to distribute mods. But contrarily to WAD files (which have standardized marker lumps such as P_START/P_END or F_START/F_END for various lump types), there are no cross-port standard for how data should be organized when placed in a PK3 file.

==Folder structure==
Since the ZIP format imitates a filesystem with a tree hierarchy, the differences between the various implementations of "PK3" files reside mostly in the folder structure to which a PK3 mof should conform.
* [[Doomsday]] and [[Risen3D]] use a model detailed [http://dengine.net/dew/index.php?title=PK3 here].
* [[Vavoom]] has a model inspired from the approach used in the [[Quake]] series of [[Doom 3]].
* [[ZDoom]], [[GZDoom]] and [[Skulltag]] use a model detailed [http://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement here].

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