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PK3

141 bytes removed, 03:57, 4 July 2010
m
Quake 2 uses the same PAK files as quake, no id Tech 2 game as used pk2 to my knowledge.
'''PK3''' is an alternate extension for {{wp|ZIP (file format)|ZIP files}}. This nomenclature was introduced by {{wp|Quake III Arena}}. However, as a continuation of contrarily to the "{{wp|PAK (file format)|PAK}}" and "{{wp|PK2 (file extension)|PK2}}" naming convention used by [[Quake]] and {{wp|Quake II}} respectively. However, contrarily to its predecessors2, PK3 is not its own format, but merely a naming trick to prevent the operating system from associating these files to "virtual folders" or archiving software, and to avoid letting leading users believe they have to extract the content to make the game work.
Several [[Source port]] have adopted support for using PK3 instead of, or in addition to, [[WAD]] files to distribute mods. But contrarily to WAD files (which have standardized marker lumps such as P_START/P_END or F_START/F_END for various lump types), there are no cross-port standard for how data should be organized when placed in a PK3 file.
* [[Vavoom]] has a model inspired from the approach used in the [[Quake]] series of [[Doom 3]].
* [[ZDoom]], [[GZDoom]] and [[Skulltag]] use a model detailed [http://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement here].
 
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