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Secret

79 bytes removed, 04:22, 20 June 2005
If 1st type is distinct from 2nd type (as it should be), then 1st type does not necessarily have anything to do with intermission screen tally.
'''Secrets''' can mean several things:
*Areas of a level that are hidden (to some extent). Usually, there is some clue about a secret area, such as an off-color [[wall]] that is actually a [[door]]. By convention, most levels are designed so that it is not necessary to find any of the secret areas to complete the level. After exiting a level, the percentage of the secret areas found is displayed.
*A special [[sector]] type (9), used to calculate the secrets-found percentage displayed at the end of each level. The number of type 9 sectors in the level is the total number of secrets. When a player first enters a type 9 sector, the number of secrets found is incremented by one. A secret (or "hidden") area may be any number of sectors, but for proper operation of the stats will normally contain only one sector with type 9. Some [[source ports]] use the type 9 sector to trigger an announcement such as "<small>A SECRET HAS BEEN REVEALED</small>" and to play a sound, but the original game does not give any indication until the [[intermission screen]].
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