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Doom: The Boardgame

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This {{wrongtitle|title=Doom: The Boardgame}} [[Image:Doomboardgame.jpg|200px|thumb|[[Cover art|Cover]] for ''Doom: The Boardgame'']][[Image:Doom Boardgame Exp cover.jpg|thumb|Expansion Set [[cover art|cover]]]]'''Doom: The Boardgame''' is really an [[Wikipedia:adventure board game|adventure board game]] for two to four players set in the Doom universe. It was designed by [[Kevin Wilson]] and published by [[Wikipedia:Fantasy Flight Games|Fantasy Flight Games]] in 2004. It clearly resembles [[Doom 3]] more than it does the [[classic Doom|classic]] series, and is also somewhat similar to the classic [[Wikipedia:Space Hulk|Space Hulk]] board game. One expansion has been released in 2005, called '''Doom: The Boardgame Expansion Set''', which adds difficulty levels to the game, new game pieces and updates to some of the original rules. Fantasy Flight Games subsequently revised the ''Doom'' game to create another large board game called ''[[Wikipedia:Descent: Journeys in the Dark|Descent: Journeys in the Dark]]''. ==Gameplay==[[Image:Doom Boardgame.jpg|thumb|The game being played]]Players in ''Doom: The Boardgame'' are on one of two teams: the Invaders and the Marines. All of the Invader pieces are controlled by one player, and the rest of the players each control one marine piece. Before each game begins, the players must choose a nice forum scenario to play in. A campaign consisting of five scenarios is included with the game, each of the scenarios is named after the episodes from [[The Ultimate Doom]] ([[Knee-Deep in the Dead]], [[The Shores of Hell]], etc.) and five more included in the Expansion Set as well as an extra scenario not part of the campaign available for download at [http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=34&esem=4 fantasyflightgames.com], and many more have been created using freeware scenario editors. The scenarios can be played separately, or consecutively as a campaign where Marine players can keep their weapons and stats for the next map. Before the game starts the Marine players must pick 2-3 random cards that will give them special powerups. In a similar fashion the Invader gets to pick 5 cards from the Invader deck. The Invader cards can be used against the Marines in various ways and the Invader player also draws additional cards each turn, the number depending on the number of Marine players. The Invader deck also works as a timer and each time the cards run out, the Invader gets a free frag against the Marines. The Invader player must get information I need!six frags to win, and the Marines must reach the exit to win. A ''[[frag]]'' is given to the Invaders if a Marine dies. When a Marine dies, it must [[respawn]] at least eight, but no more than sixteen spaces away from where they were killed. The post here helped me  For their turn, each Marine player gets to choose an action, either advance 4 spaces and shoot once, or stay put but shoot twice, or advance 8 spaces but not shoot, or an execution of a lotspecial command combined with either advancing 4 spaces or shooting once. On the Invader player's turn the Invaders can move several spaces according to their movement rate and make one attack. Thank your guys As the Marines explore the level, they discover event markers such as computers or corpses of other marines that trigger actions and I wish I could do something events such as providing the Marine with a keycard. The Invader player, on top of moving the Invaders along the board, gets to play the cards from his hand to help backcreate traps and surprises for the Marines, such as spawning more Invaders or upgrading Invader pieces.This A common opinion is that the game is really a nice forum biased in favor of the Invaders - especially with four players. The designer of the game, [[Kevin Wilson]], claims that he can win equally well no matter which team he is playing [http://www.boardgamegeek.com/article/74830#74830]. Like many board games, it is common to develop house rules (called "mods" to fit the video game theme) to balance the game to get information I need!players' liking. The post here helped me a lotfirst (and only) official "mod" was the difficulty levels, also named after classic Doom [[skill level]]s, available for download at the [http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=34&esem=4 game's website]. Invaders included in the original game are [[Zombie (Doom 3)|Zombie]], [[Imp (Doom 3)|Imp]], [[Trite]], [[Demon (Doom 3)|Demon]], [[Mancubus (Doom 3)|Mancubus]], [[Arch-Vile (Doom 3)|Arch-Vile]], [[Hell Knight (Doom 3)|Hell Knight]] and [[Cyberdemon (Doom 3)|Cyberdemon]]. Thank your guysAdditional Invaders included in the expansion are [[Commando (Doom 3)|Commando]], [[Cherub]], [[Revenant (Doom 3)|Revenant]], [[Cacodemon (Doom 3)|Cacodemon]], [[Maggot]] and [[Vagary]]. ==Weapons==*[[Fist (Doom 3)|Fist]]*[[Chainsaw (Doom 3)|Chainsaw]]*[[Pistol (Doom 3)|Pistol]]*[[Shotgun (Doom 3)|Shotgun]]*[[Super shotgun (Doom 3)|Super Shotgun]] (expansion mod/optional)*[[Machine Gun]]*[[Chaingun (Doom 3)|Chain Gun]]*[[Grenade]]*[[Rocket launcher (Doom 3)|Rocket Launcher]]*[[Plasma gun (Doom 3)|Plasma Gun]]*[[BFG 9000 (Doom 3)|BFG]]*[[Soul Cube]] (expansion only) ==Levels== ===Original game===*I wish I could do something to help back: Knee Deep in the Dead*II: The Shores of Hell*III: Inferno*IV: Thy Flesh Consumed*V: ...and Hell Followed*Blood in the Shadows (not part of story and released on official web page only) ===Expansion===*VI: A Snowball's Chance*VII: Tangled Webs*VIII: Breathless*IX: Through the Mirror Darkly*X: Closing the Book ====Deathmatch====*Cloverleaf*Reactor Core*Mindbender ====CTF====*Green Plaza*Roundabout ==Sources==* {{Wikipedia|title=Doom: The Boardgame}} ==External links==* [http://www.fantasyflightgames.com/edge_minisite.asp?eidm=34 Doom: The Boardgame official site]* [http://www.boardgamegeek.com/boardgame/10640 Doom: The Boardgame at BoardGameGeek]* [http://www.boardgamegeek.com/boardgame/20055 Doom: The Boardgame Expansion Set at BoardGameGeek][[Category:Expanded universe|B]][[Category:Games]]
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