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Imp (Doom 3)

1 byte added, 03:10, 7 October 2010
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moving screenshot lower (looks better with new skin)
==Combat characteristics==
[[Image:hellimp.jpg|thumb|left|An Imp in [[Hell]]. The visual defects are due to the [[Berserker]] power-up.]]
The Imp generally walks slowly towards the player, but it can climb walls as well (note that all Imp wall-crawling are scripted actions for when an Imp first enters an area. Once on the ground, Imps are limited by their A.I. to simple walking). Most of the times they will ambush the player, hiding behind doors or climbing on the roof. They can either throw explosive fireballs from their hands that travel in an arc, attack with their claws or pounce forward in a scratching attack. Occasionally, they will pounce sideways when hit to dodge additional fire.
The Doom 3 Imp can in some ways be seen as tougher than its [[Imp|classic counterpart]], considering its ability to leap at the player in a surprise attack, increased agility, and fireballs whose smoke can easily obscure the player's vision, but some of Doom 3's weapons are more powerful (most notably the [[Shotgun (Doom 3)|shotgun]], which has a similar amount of firepower to that of the classic Doom II double-barreled shotgun, and the [[Chaingun (Doom 3)|chaingun]]). There are also other demons weaker than the Imp, but generally, it seems as weak as the classic Imp, taking a single shotgun blast at point-blank range to kill, though they sometimes survive such an encounter.
 
[[Image:hellimp.jpg|thumb|left|An Imp in [[Hell]]. The visual defects are due to the [[Berserker]] power-up.]]
Overall, the Imp is an average mid-level demon, tougher than Z-Sec soldiers or "pest" demons such as [[Trite]]s or [[Lost Soul (Doom 3)|Lost Souls]], but still relatively easy to bring down. They are about on par with [[Maggot]]s or [[Wraith]]s in terms of combat threat.
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