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Revenant

1 byte removed, 16:41, 18 December 2010
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When killed, a few of the revenant's bones will shatter (producing a "metallic" sound very alike to a "Clink!") and the monster will simply fall on its back, one of the cleanest monster deaths the player will come across.
 
==Tactical analysis==
* When compared to the monster as it appears in the game, the [http://romero.smugmug.com/keyword/revenant revenant model] built during the game's development shows a good deal more muscle tissue, and no chest armor.
* Despite the fact that the engine considers the revenant only 56 units in height, the actual sprite of monster is taller closer to 72 units or more in height, making the revenant look as if it is standing "inside" the ceiling if it enters a corridor or room that is less than 72 units in height.
* [[Final Doom]]'s [[The Plutonia Experiment]] has the most amount of revenants used in a single mainstream Doom title; almost every single level has them, with the sole exclusions being [[MAP11: Hunted (The Plutonia Experiment)|MAP11: Hunted]] (since it only contains [[Archarch-Vilevile]]s as enemies) and [[MAP17: Compound (The Plutonia Experiment)|MAP17: Compound]].* Because Revenant revenant rockets adjust their direction to aim towards the targeted player, it is possible to place them into stable orbits [http://rome.ro/lee_killough/memorabilia/graphical.shtml#orbit][http://www.youtube.com/watch?v=rqG9VKo6gRA].* When attacking at range, both of the Revenantrevenant's shoulder mounted missile launchers visually light up despite that only one missile is fired.
* Revenants, unlike most monsters, have separate animations for missile and melee attack.
* There are two interesting glitches regarding the Revenantrevenant's guided missiles: first, if there is at least one missile in course when the monster fires another one, there's a good chance these projectiles will mix them up into only one, giving to the "sensor" a boiling-whitish hue and causing potentially more and more damage as more missiles are "assimilated" into. The second glitch is that the guided missile has no infinite lifespan while not hitting a target or obstacle: if the target can dodge the homing missile for long enough (kind of full 60 seconds or so), the missile will sometimes shut itself down and explode harmlessly without reaching its target.
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