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Revenant

416 bytes added, 16:17, 4 January 2011
Notes
* When attacking at range, both of the revenant's shoulder mounted missile launchers visually light up despite that only one missile is fired.
* Revenants, unlike most monsters, have separate animations for missile and melee attack.
* [[PlayStation]]/[[Saturn]] Doom's version of the revenant is considerably easier to tangle with than its PC counterpart; its running speed is much slower (akin to a zombie's or imp's pace), and while it only fire homing missiles, the missiles are also slower and easier to avoid. Its alert and dying sounds also sound done on the cheap in comparison with the other monsters (save for the [[spider mastermind]] ).
* There are two interesting glitches regarding the revenant's guided missiles: first, if there is at least one missile in course when the monster fires another one, there's a good chance these projectiles will mix them up into only one, giving to the "sensor" a boiling-whitish hue and causing potentially more and more damage as more missiles are "assimilated" into. The second glitch is that the guided missile has no infinite lifespan while not hitting a target or obstacle: if the target can dodge the homing missile for long enough (kind of full 60 seconds or so), the missile will sometimes shut itself down and explode harmlessly without reaching its target.
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