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Since it is derived from the source used for The Ultimate Doom, it may also display [[Demo desyncing caused by bouncing lost souls|incompatible lost soul behavior]] when playing [[demo]]s recorded with Doom version 1.9. There is, however, one additional minor difference that may also affect compatibility, [[Teleporters in Final Doom don't set the Z coordinate|a bug]] in the [[teleporter|teleportation]] behavior where the altitude of a teleporting [[thing]] is not checked.
=== Technical trivia ===
* When using Final Doom's engine, setting joyb_speed to 31 in the [[configuration file]] does not make the [[player]] always run as in [[Versions of Doom and Doom II#v1.9|version 1.9]], though the value of 29 works in all versions.
== PlayStation Edition ==
Final Doom was ported to the PlayStation game console. It included levels from [[Master Levels for Doom II|The Master Levels]], TNT, and Plutonia, in that order. However, out of this pool of eighty-five levels, only thirty are included. (The back of the package states "over thirty" levels.) While The Master Levels and TNT were reasonably well represented, only six Plutonia levels made the cut. It contained many features from Doom on the PlayStation, including new sounds, ambient music, and animated fire skies. Given that many of the Final Doom levels are more complex than those of previous Doom games, there is more chance of slowdown. The [[Spider Mastermind]] enemy, though in the cast call at the end, doesn't appear in the game. Like the original Doom release for the PSX, passwords are used for each level.
== Legal issues in Germany ==