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73 bytes added, 19:37, 28 December 2011
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+ source for utility descriptions, minor formatting fix
During [[Development_of_Doom|development]] of the Doom games id Software created many of the contents of the [[IWAD]]s as separate lumps which could be merged into the WAD files, or loaded separately. Using [[DeHackEd]] or a [[Wikipedia:Hex_editor|hex editor]] to read Doom's executable, it's possible to see development mode loading commands that read some data, such as [[TEXTURE1_and_TEXTURE2|TEXTURE1]], directly from a lump file. Not long after the release of Doom's source code, the developers released the sources for the utilities with which they handled lumps and wads, including [[Wadlink]], their lump merging tool.
 
== Sources ==
 
* [[Doom Bible|The Doom Bible]], especially appendix C
== External links ==
* [http://www.atomicgamer.com/file.php?id=1634 Doom utilities], used by id Software to create the Doom games.
[[Category:WAD lumps|*]]
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