Changes

From DoomWiki.org

Sound effects behave differently on level 8

199 bytes removed, 08:43, 13 January 2012
no edit summary
Normally in [[vanilla Doom]], sound effects decrease in volume with distance, with a cutoff at 1200 units. Sound effects originating at a distance of more than 1200 units from the player are not heard.
This behavior behaviour is different on level 8. This affects level 8 ExM8; when playing under any episode of [[Doom]]/[[Ultimate Doom]] as well as MAP08 of [[Doom II]] or [[Final Doom]]on an ExM8 level, sound effects are not cut off.
When playing on level 8As an additional effect, if the sfx volume is decreased to zero, sound effects are not cut offstill play, but very quietly. As In this scenario, the [[boss]] levels in Doom 1 all occur effect of distance on level 8, it volume is possible that this behavior was intended so that the player could always hear the boss monster from any reversed. Close sound effects are quiet while sound effects at a distanceare loud.
As an additional effectIn Doom95 and the released source code, if the sfx volume this is decreased also mistakenly applied to zero, sound effects still play, but very quietly. In this scenario, the effect Map08 of distance on volume is reversed. Close sound effects are quiet while sound effects at a distance are loud.Doom2 and Final Doom;
== Demonstrating the effect ==
157
edits