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Final Doom

44 bytes added, 06:35, 19 February 2012
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PlayStation Edition: maintain verb tense
== PlayStation Edition ==
Final Doom was ported to the [[Sony PlayStation|PlayStation]] game console. It included levels from [[Master Levels for Doom II|The Master Levels]], TNT, and Plutonia, in that order. However, out of this pool of eighty-five levels, only thirty are were included (the back of the package states "over thirty" levels.) While The Master Levels and TNT were reasonably well represented, only six Plutonia levels made the cut. It carries carried over the features from Doom on the PlayStation, including which included new sounds, ambient music, [[colored lighting]] and animated fire skies; also, it added support for the [[Wikipedia:PlayStation Mouse|PlayStation Mouse]]. Given that many of the Final Doom levels are more complex than those of previous Doom games, there is more was a greater chance of the player encountering slowdown. The [[Spider Mastermind]] enemy, though in the cast call at the end, doesndidn't appear in the game. Like the original Doom release for the PSXPlayStation, passwords are were used for each level. The [[Super super shotgun]] possesses possessed different graphics in all versions of this port except the Japanese one.
== Legal issues in Germany ==
Doomer, editor
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