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From DoomWiki.org

Free look

304 bytes added, 00:02, 11 March 2012
m
list of ports, maybe?
Unlike [[Heretic]], [[Hexen]], [[Strife]] and most modern [[Wikipedia:First-person shooter|first-person shooters]] to date, [[Doom]] and [[Doom II]] only featured the ability to look around horizontally, or side to side. Free look in FPS games stands for the ability to move the player's view both horizontally and vertically to see not only around the player, but also above and below. Doom originally had an [[auto-aim]] feature that directed the player's shots at shootable targets that were above, below, or straight ahead in the player's field of view. When using free look, auto-aim is not needed to shoot at targets that are above or below the player's direct aim, because the player can move the view up and down as needed and pinpoint the target's height manually.
==Source ports==After the Doom [[source code]] was released, many [[source ports]] have been created that have free look as an optional feature.<div class="references-small" style="-moz-column-width: 20em; column-width: 20em;">*[[CDoom]]*[[csDoom]]*[[Doom Legacy]]*[[Doomsday]]*[[DOSDoom]]*[[EDGE]]*[[Eternity Engine]]*[[GLBoom+]]*[[GZDoom]]*[[Odamex]]*[[ReMooD]]*[[Risen3D]]*[[Vavoom]]*[[ZDaemon]]*[[ZDoom]]</div>
[[Category:New features]]
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