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Revenant

36 bytes removed, 13:30, 24 March 2012
Combat characteristics
A revenant emits a raging/pain-like high-pitched scream, similarly to an "Aaaaargh!" interjection of pain, when spotting the player.
Revenants fire two sorts of missiles; unguided and homing. The homing missiles can be identified by their gray smoke trail. During [[Melee attack|melee combat]] they can also strike a blow with one of their large fists, complete with an exaggerated punching sound effect. When a revenant is within 196 [[Map unit|units ]] of its target, it will resort to its punching attack, unless attacked and [[Pain chance|hurt]], where it always counter-attacks with a missile.
When killed, a few of the revenant's bones will shatter (producing a "metallic" sound very alike to a "Clink!") and the monster will simply fall on its back, one of the cleanest monster deaths the player will come across.
==Tactical analysis==
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