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Hub 2: Wastelands

2,212 bytes added, 22:17, 27 May 2012
Deepened the instructions of the Swamp key puzzle and added information about the optional areas and an afterwards remedied bug + checked
{{Shadow Wood|map=MAP10|cheat=visit10}}
[[File:MAP10-wastelands.svg|thumb|Map of Wastelands]]
'''Wastelands''' is a map in the second hub of [[Hexen]], [[Hub 2: Shadow Wood|Shadow Wood]]. The player must collect the [[Horn key]] from this map, and find two puzzle switches (which that require keys from other maps).
''These once fertile lands have been rendered barren and lifeless except for those creatures serving Korax. The planet has been split asunder here and pitfalls abound to swallow the unwary.''
===Horn key===
From the start, follow the passage out to the first open areawhere you can see a [[Krater of Might]] on a ledge. Go to the cave to the south, and at the first fork take the righthand path. Keep following this passage round, past the area to the right (with [[Brown Chaos Serpent]]s) until you reach a left junction with what looks like a dead end. This is a rotating door, which rotates clockwise when activated. Go through here and climb the steps to a new area, then head to the landbridge over lava to the east. At the end of the bridge the [[Horn key]] can be found, which is used to access the puzzle switches on [[Hub 2: Darkmere|Darkmere]] and the [[Hub 2: Caves of Circe|Caves of Circe]].
===First puzzle switch===
This puzzle switch requires the [[Cave key]], which can be found on the [[Hub 2: Caves of Circe|Caves of Circe]]. From the start of the map, head south. Keep heading south doing that until you reach an open, fairly dark area with a large number of [[Brown Chaos Serpent]]s. Use the ''Cave Key'' to unlock the portal and the teleporter. Step in the teleporter, which will lead you to a lava area in the centre of the map in a lava area, where you will be surrounded by [[Afrit]]s. Kill all the Afrits and a magic staircase will appear allowing you to reach the raised platform. Go inside the large V shape and find a [[Mystic Urn]] and the first puzzle switch.
===Second puzzle switch===
This puzzle switch requires the [[Swamp key]], which can be found on the [[Hub 2: Darkmere|Darkmere]]. From As you arrive at the first open area at , ''make sure'' you slay all the start[[Ettin]]s there. After doing that, head go to the cave in the north and continue until you reach see the light of day again. You come to a tall, grey wide passagethat stretches out east and has many Ettins. Stick In order to reach the outside northern section of this the level that holds the ''Swamp Key'' door, you need to start killing the monsters. If you are playing on the two easiest [[Skill level|difficulty levels]], you still need to kill at least four Ettins more. On the higher ones, the corresponding amount is seven. Once you have reduced their numbers, three [[Polyobject|sliding blocks]] will move aside nearby revealing three new caves. They all lead north and connect to another deep passagein the open air where [[Centaur]]s abound. As before, begin slaying the enemies to make progress. On the three easiest skill levels, you have to kill seven Centaurs. The amount depends on the class when playing on the two highest levels (the [[Mage]] nine, and follow it as far as it will gothe [[Cleric]] eleven, the [[Fighter]] twelve). One  When enough of Centaurs have fallen, a wall in the eastern part of the inside walls should passage will lower down, revealing a large slime lake populated by [[Stalker]]s. Beyond this lake there are some steps leading up to the ''Swamp Key'' door. Go inside and activate the switch. This will lower a large wall north-west of your position, revealing a large temple like structure. Fight your way inside the structure and you will see a portal (which leads leading to Darkmere). Behind this portal you will find the second puzzle switch. ===Optional areas===A couple of secondary zones become accessible once the sliding blocks have opened. Just north of the westernmost blockade, there is an entrance to a pathway. You can take it to reach a ledge that holds the Krater of Might you saw earlier. Similarly, north of the easternmost obstacle, there is a junction where another cave leads east. When you have taken a few steps in it you will come to a new fork. If you go right, you will eventually come to a [[Porkalator]]. You need to be careful, anyhow, because the cave is dark and there is a Brown Chaos Serpent there as well as a deathdrop right beyond the artifact. As you return to the fork, you may choose the remaining route. It will lead you to a long pathway that takes you to a ledge in the east - the one that holds a pair of [[Boots of Speed]] and overlooks the Ettin passage. ==Bugs==(''Fixed in version 1.1.'') The easternmost sliding block causes a visual problem once it has slid aside. When you are standing on the edge of the ledge with the Boots of Speed, one side of the block becomes rendered through the northern wall. This results in a big [[Category:Levels by nameHall of mirrors effect|WastelandsHOM]]as the block wall is located considerably lower than the ledge.
==Statistics==
===Map data===
|[[Sectors]]||337
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[[Category:Levels by name|Wastelands]]