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Lump

237 bytes removed, 12:45, 26 August 2012
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replaced external links with see also since we have a page for these utilities.
== Trivia ==
During [[Development_of_Doom|development]] of the Doom games id Software created many of the contents of the [[IWAD]]s as separate lumps which could be merged into the WAD files, or loaded separately. Using [[DeHackEd]] or a [[Wikipedia:Hex_editor|hex editor]] to read Doom's executable, it's possible to see development mode loading commands that read some data, such as [[TEXTURE1_and_TEXTURE2|TEXTURE1]], directly from a lump file. Not long after the release of Doom's source code, the developers released the sources for the [[Doom utilities |utilities]] with which they handled lumps and wads, including [[Wadlink]], their lump merging tool.
== Sources ==
* [[Doom Bible|The Doom Bible]], especially appendix C
== External links See also == * [http://www.atomicgamer.com/file.php?id=1634 [Doom utilities], used by id Software to create the Doom games.* [https://docs.google.com/open?id=0B500Tw6yS5h-ck45ci1Sd2twcUE Other mirror] (without waiting 5 minutes to download) of the Doom Utilities used by id Software
[[Category:WAD lumps|*]]
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