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Chex Quest 3

43 bytes removed, 02:38, 30 August 2012
I'm pretty certain that even in the original Chex Quest they had all the Doom weapons replaced. The bootspork is not new to the third game.
Chex Quest 3 contains slightly updated versions of the maps from Chex Quest (episode 1) and Chex Quest 2 (episode 2), in addition to its new maps. However, it is not compatible with mods created for the original Chex Quest as it modifies several actors, including changes to their editor numbers.
New content include several textures and sprites, a new weapon ([[chainsaw]]-equivalent) and new monsters, as well as the five maps from Episode 3.
All maps are in the [[Hexen]] map format, and the [[WAD]] contains ZDoom-style lumps: [[DECORATE]], [[MAPINFO]], SNDINFO, ANIMDEFS, TEXTCOLO, LOCKDEFS, and LANGUAGE; therefore Chex Quest 3 can only be played on a [[ZDoom]]-compatible port.
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