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Master Levels for Doom II

728 bytes added, 04:40, 30 August 2012
Added section about Eternity's native support.
*Completing a level takes the user back to the menu and adds an asterisk next to the level WAD file. However, starting a new game will reset the status of levels completed so it is possible for one to save the game right at the menu and next time. This allows one to load the game when wishing to come back later.
*The secret level from TEETH.WAD (Bad Dream, also known as TEETH2 in this mod) is not listed under the menu hence its secret. Completing it will not make it available to choose in the menu but it will overwrite stats from TEETH (The Express Elevator to Hell) if one chooses the secret level.
 
[[Image:Masterlvpick.png|thumb|right|The Eternity Engine's Master Levels selection menu.]]
== Native support ==
Recent versions of the [[Eternity Engine]] include native support for playing the Master Levels from within Doom 2 without use of [[parameter|command-line parameters]] or the need to exit the game to play other maps or the normal game. After configuring the directory in which the maps are stored, the menu pictured to the right can be used to start any of the maps. The secret level of TEETH.WAD is accessible by using the secret exit switch in the first map of that WAD file. After a level is completed, the menu reappears. A new map can be started, or escape can be pressed to return to the Doom 2 title screen.
==Sources==