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MAP07: Dead Simple (Doom II)

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{{Doom II 1-10}}
{{map|slot=MAP07}}
'''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]], uses the [[Doom II music|music]] track "Shawn's Got The Shotgun" and introduces two new enemies, the [[Mancubusmancubus]] and the [[Arachnotronarachnotron]].
==StrategyWalkthrough==
[[Image:MAP07 map.png|thumb|300px|Map of MAP07]]<br clear="left" />
===WalkthroughEssentials===Press the switch to lower the walls. Kill the 2two, 4 four or 7 seven [[Mancubus|Mancubimancubi]] and more walls will lower, revealing [[Arachnotronarachnotron]]s (A). Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map (B). Use the [[blur sphere]]s to avoid the monsters.Before you exit, hit the switches in this room and the platforms the [[Mancubus|Mancubi]] mancubi were on will lower, revealing health and weapons. Also, get the [[ammo]]/and [[health]] from where the [[Arachnotron]]s arachnotrons came. Now go back to the center of the map and exit.
===Secrets===
====Non-official====
# The northwest corner of the map has a secret alcove, housing a [[BFG9000]] and an [[energy cell pack]], along with another exit switch. In [[single-player ]] or coop, it is inaccessible; it is only opened when a deathmatch player spawns in that location. This is usually discovered when a player uses the <tt>iddt</tt> or <tt>idclip</tt> [[cheat code]]s. If a player enters the region through noclip cheat, it can be disabled safely because the wall can be opened from inside.
===Bugs===
# * A possible bug or warning that occurs is that if the last 2 two arachnotrons die at the same time, it may cause the stair step surrounding the exit in the center to rise twice, making the exit in the center become seemingly inaccessible, but if this happens, you can still access the exit by running across from the lowered northwest or northeast platforms.# * Not really a bug, but more of a warning. If this level is played on [[Skill level|Nightmare !]] difficulty or with the [[Parameter#-respawn |<tt>-respawn</tt>]] [[parameter ]] set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible.# * Not really a bug, but the backpack at the start of the level is actually ten backpacks placed on top of each other. Picking "it" up will thus give you a very large amount of ammo.
==Speedrunning==
===Routes and tricks===
Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a [[UV pacifist]] run of this map was impossible. However, [[Drew "stx-Vile" DeVore]] proved this wrong in 2005 by releasing a {{competnftp|doom2/pacifist/pa07-041.zip|demo}} demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
===Records===
==Trivia==
# Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a [[UV pacifist]] run of this map was impossible. However, [[Drew "stx-Vile" DeVore]] proved this wrong in 2005 by releasing a {{competnftp|doom2/pacifist/pa07-041.zip|demo}} demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.# The alcove in the northwest corner contains a [[BFG9000]], a [[bulk cell]] and an additional exit switch (as the central exit is usually not reachable when using <tt>[[Parameter#-nomonsters|-nomonsters </tt>]] on deathmatch mode). However, this alcove is accessible only in [[deathmatch]] mode, after a player spawns inside and opens the door.
==See also==