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Doom 3

No change in size, 02:53, 5 January 2013
fix punctuation and approve pending edits, although some of this wording is still very awkward
The environment of Doom 3 is generally much more realistic. For example, whereas the original Doom gives the two moons breathable atmospheres, Doom 3's Martian atmosphere is unbreathable (although oxygen tanks allow the player to breathe for a brief time), but the gravity is still the same as Earths, instead of being slightly lower like Mars should be. (If the player with all his gear weighed 300 pounds on Earth, he would weigh 120 pounds on Mars.) Unlike classic Doom, Doom 3's Demons from Hell have their bodies dissolve when they die, except zombies and certain bosses.
In both cases, the protagonist visits [[Hell]]. In the original Doom, it is the third episode Inferno ([[Ultimate Doom]] adds a fourth, [[Thy Flesh Consumed]], which takes place on Earth), whereas in Doom 3, it is only one level, but Doom 3's one Hell level is much longer and more intense than the others, and with screaming of damned souls. It also has a boss called the [[Guardian]]. Other bosses include the Spider Queen, or [[Vagary]] (inspired by Dungeons and Dragons' Drider (, a dark-elf/spider hybrid, as well as Quake's Vore, though the Vagary can also be seen as an apparent nod to the [[spiderdemon]] from the original Doom as well as Shelob from ''Lord of the Rings'') and [[Sergeant Kelly]], who gets transformed into a tank-like cyborg called [[Sabaoth]].
Unlike in previous id games, there are now cut scenes that give purpose and context for the player's actions and introduction to new enemies. Similar to other science fiction action/horror games such as System Shock, System Shock 2 and Aliens versus Predator 2, hundreds of text, voice, and video messages are scattered throughout the base. The messages are internal e-mails and audio reports sent between doctors, scientists/lab workers, administrators, maintenance staff, and security personnel at the Mars base. The messages explain the background story, show the feelings and concern of the people on the Mars base and reveal information related to plot and gameplay. Video booths and televisions give planetary news, corporate propaganda, visitor information and technical data about the base and even weapons.
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