Doom 64

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*All new textures, scrolling skies, limited room-over-room architecture and more advanced line triggers.
*More advanced atmospheric colored lighting and effects, such as parallaxing skies, fog and lightning.
*New ambient [[Doom 64 music|music]], composed by [[Aubrey Hodges]].
*New, higher-quality sound effects (the same as used in the [[Sony PlayStation|PlayStation]] version).
*No [[status bar]]. Instead, only the numbers for health, armor and ammo are shown, and even these can be turned off.
== [[Doom 64: Absolution]] TC for Doomsday and [[Doom64 EX]] source port ==
Since the release of the [[Doom]] source code for the computer games, programmers have created feature-enhanced versions of the computer [[Doom]] game in their own [[source port]]s. Several fans of Doom 64 decided to work to convert the game's exclusive content to the computer using the [[Doomsday]] engine. This stand alone mod, built on the 1.7.14 release of Doomsday, titled '''[[Doom 64: Absolution]]''', was released in 2003. It included near-identical, albeit limited representations of the original Doom 64 levels game along with some new maps of its own. It appealed to many fans as a way to play through the game on a computer without using [[Wikipedia:Emulation|emulation]]. One of its authors, [[Samuel "Kaiser" Villarreal]], would later create Doom64 EX, an actual source port for the original game data as extracted from the ROM.
== See also ==
* [[Doom 64 music]]
== External links ==