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Talk:Tag 667

287 bytes added, 21:42, 27 September 2005
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:One of [http://classicdoom.com/d2demos.htm#07 these demos] should show the bug in action.  (An original demo for our article is on my to-do list.  :>    Obviously, a "smoking function point" from the sources would pretty much close the case, though I myself seem not to know enough C to pinpoint such things.   [[User:Ryan W|Ryan W]] 05:43, 26 Sep 2005 (UTC)
:: Ah yes I see. Much simpler than I thought - I can reproduce this easily (although I can't record a demo in prboom for some reason :P). I have a pretty good idea on the code responsible, too. I shall look at this tonight :) -- [[User:Jdowland|Jdowland]] 09:06, 27 Sep 2005 (UTC)
::: I'm pretty sure I've pointed this out already, but [http://www.doomworld.com/idgames/index.php?id=7569 here] is a demo of uac_dead being played all the way through in Doom 1.9. For Registered Doom it seems to work fine. [[User:84.92.173.189|84.92.173.189]] 21:42, 27 Sep 2005 (UTC)
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