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Doom 64

43 bytes removed, 17:23, 1 January 2014
Undo revision 89149 by 109.158.62.134 (talk) Saturn and N64 ports are based on PSX port, but N64 port isn't based on Saturn port.
[[Image:Doom_64-box-cover.jpg|thumb|right|Doom 64 [[cover art|box cover]].]]
'''Doom 64''', released March 31, 1997 for the [[Wikipedia:Nintendo 64|Nintendo 64]], is a sequel to [[Doom II]]. The game has all new graphics and runs on a modified [[Doom engine]], based on the [[Sony PlayStation]] & [[Sega Saturn]] port. Doom 64 was released by [[Wikipedia:Midway Games|Midway]], in cooperation with [[id Software]].
The plot focuses on events following the original games in the series. An evil entity known as the [[Mother Demon]] has survived and brought back the decaying dead creatures [[Doom's protagonist#Doom 64|the player]] once killed. It is up to him, the lone space marine, to stop the legions once again.
*More advanced atmospheric colored lighting and effects, such as parallaxing skies, fog and lightning.
*New ambient [[Doom 64 music|music]], composed by [[Aubrey Hodges]].
*New, highhigher-quality sound effects (the same as used in the [[Sony PlayStation|PlayStation]] and [[Sega Saturn|Saturn]] version).
*No [[status bar]]. Instead, only the numbers for health, armor and ammo are shown, and even these can be turned off.
*Scripted events through [[macro]]s somewhat like [[Hexen]]. These include tripwire booby traps such as darts, homing fireball launchers and enemies that appear out of thin air.
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