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No Rest for the Living

7 bytes removed, 10:33, 23 January 2014
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On source ports
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The [[Eternity Engine]] has built-in support for the episode if the entire <tt>doom2.disk</tt> file from the Xbox 360 version is loaded, or if a path is configured to point to the BFG Edition PWAD file. It uses the <tt>metadata.txt</tt> included in the [[diskfile]]. Development builds of [[ZDoom]] and [[GZDoom]] recognize [[NERVE.WAD]] by its size and MD5 sum and allow to play it as a Doom II episode.
==External links==
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