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No Rest for the Living

296 bytes removed, 14:07, 23 January 2014
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* [[MAP09: March of the Demons (No Rest for the Living)|Level 9: March of the Demons]] ''(Secret level)''
==On source portsSource port support==To play it correctly with a source portThe [[Eternity Engine]] has built-in support for the episode if the entire <tt>doom2.disk</tt> file from the Xbox 360 version is loaded, you need or if a path is configured to point to the BFG Edition PWAD file. It uses the <tt>metadata.txt</tt> included in the [[limit-removing source portdiskfile]] with some sort of . [[MAPINFOZDoom]] support to accommodate for the level progression, map names, par time, and [[Doom II music|soundtrackGZDoom]] that do not correspond to Doom II's. The endgame recognize [[text screenNERVE.WAD]] is also differentby its size and MD5 sum and allow to play it as a Doom II episode
{| {{prettytable}}
!Level!!Soundtrack!!Par time||Notes
|9||D_DDTBL2||135||Back to level 5
|}
 
The [[Eternity Engine]] has built-in support for the episode if the entire <tt>doom2.disk</tt> file from the Xbox 360 version is loaded, or if a path is configured to point to the BFG Edition PWAD file. It uses the <tt>metadata.txt</tt> included in the [[diskfile]]. [[ZDoom]] and [[GZDoom]] recognize [[NERVE.WAD]] by its size and MD5 sum and allow to play it as a Doom II episode.
==External links==
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