Doom 64

4 bytes removed, 20:52, 3 May 2014
Other versions: sighhh
There has never been an official port of Doom 64 to any other platform, and the likelihood of this ever occurring is poor due to the bankruptcy of {{wp|Midway Games}} as of February, 2009.
Several fans of Doom 64 decided to work to convert the game's exclusive content to the computer using the [[Doomsday]] engine. This stand-alone mod, built on the 1.7.14 release of [[Doomsday]], titled [[Doom 64: Absolution]], was released in 2003. It included faithful albeit limited recreations of the original Doom 64 levels and monsters along with several unique new maps. It appealed to many fans as a way to play through the game on a computer without using [[Wikipedia:Emulation|emulation]].
[[Samuel "Kaiser" Villarreal]], the lead developer of the Absolution [[total conversion]], would later create [[Doom64 EX]], an actual [[source port]] for the original game data as extracted from the ROM.