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Strife

112 bytes added, 17:38, 12 July 2014
Strife weapons
|class="label" | [[Punch Dagger]] ||  A katar-like dagger attached to the player's right glove. Its strength increases with stamina implants.
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| class="label" | [[Crossbow]] ||  Can fire two types of bolts, electric and poison. Poison bolts are instantly deadly to living targets.
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| class="label" | [[Assault Rifle]] ||  A standard automatic rifle with a high rate of fire. Initially very inaccurate and requires use of short, controlled bursts.
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| class="label" | [[Mini-Missile Launcher]] ||  Fires small rockets that are less damaging than [[Doom]]'s.
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| class="label" | [[Grenade Launcher]] ||  Fires two types of ammunition, high explosive rounds or phosphorous grenades. The latter cause raging flames to spread out.
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| class="label" | [[Flamethrower]] ||  Built from parts torn off a downed crusader. Immolates living enemies; less effective against robots, which take one fourth damage.
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| class="label" | [[Mauler]] ||  A dual-mode energy weapon created by the Order; the weapon of choice of templars. Capable of instant vaporization. Its alternate firing mode unleashes a huge burst similar to the [[BFG9000]].
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| class="label" | [[Sigil]] ||  Also known as "The Sigil of The One God," a sentient weapon composed of five parts which is worshipped by the Order. The player must assemble it and use it to challenge the Entity.
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