Changes

From DoomWiki.org

Sonic Robo Blast 2

21 bytes added, 15:58, 19 December 2014
m
Minor fixes
=== Single-Player ===
'''Greenflower Zone '''- A grassy area filled with rivers, small trees, and flowers. Act 1 is a rather short level which introduces the player to the basics of the game. Act 2 takes place at the bottom of large canyons, and also features large rivers, waterfalls, and caves. The boss of Greenflower Zone simply fires a laser that tracks towards the player. After 5 five hits, he will instead spawn spikeballs that rotate around him and charge at the player.
'''Techno Hill Zone '''- Eggman's presence in this area has altered the landscape. Most noticeably, he's filled low lying areas with dangerous slime, which the player must take care not to fall into. Act 1 takes place outside and in the entrance to one of Eggman's factories. Act 2 takes place in the heart of the factory and has lasers, conveyor belts, crushers and turrents. The boss flies in a circular pattern while spewing small puddles of slime. After 5 five hits, the boss bounces at the player and spews slime into a circular pattern with each bounce, and attempts to mariostomp "{{wp|Mario}} stomp" the player.
'''Deep Sea Zone''' - As the name would imply, this zone is set largely underwater. Remain there for 15 seconds, and the player will down. However, the countdown can be reset by grabbing large air bubbles as they emerge from the ground. Other hazards include collasping ruins, waterslides, and underwater currents. In addition, there are puzzles involving pushable stone gargoyles, which often led to rewards. The boss here emerges from one of five chutes and tries to shoot the player. If the player falls into the water below, they'll be electrified a short time later. After 5 five hits, invulnerable, inflatable eggman Eggman clones will appear and start emerging from the chutes simultaneously, and will shoot at you along with the original.
'''Castle Eggman Zone '''- Takes place in the rather gloomy mideval fortress under Eggman's care. Swings will propel you ahead and above, but watch out for swirling maces, cannonballs, and flamethrowers. Act 1 takes place in the forests and gardens on the property, while Act 2 covers the chambers and grounds of the titular castle. Its boss has a [[3D-floor ]] based cage that it uses to protect itself while swinging around long strings of maces to hit you.
'''Arid Canyon Zone '''- This rather scenic and rugged canyon is accented with cacti, tumbleweeds and the occasional oasis. Moving cables will give you a lift over precarious ground. Jump quickly to escape quicksand and pools of oil. Watch out for rockslides, open fissures, and slippery oil slicks. Arid Canyon Zone has one act and no boss.
'''Red Volcano Zone - '''The lava in this expansive subterrian cavern is prone to rising without warning, so watch out. Other things to be wary of include series of collapsing platforms and jumping fireballs. Red Volcano Zone has one act and no boss.
'''Egg Rock Zone''' - The player finally makes it to Eggman's extraterrestrial headquarters planted firmly on the energy-filled Black Rock. This zone features many of the previous levels' hazards and gimmicks, and adds inverted gravity (which can be triggered by the player sometimes, and sometimes not), air locks, and short romps through airless vacuums. Remain oxygen-free for too long, and you'll suffocate. Act 2 is also features brief 2D sections. Egg rock zone's boss acts include a race and fight with Metal sonicSonic, and a brak eggman an Eggman fight based loosely on the cyberdemon [[Cyberdemon]] and archville[[archvile]].
'''Neo Aerial Garden Zone''' - A hidden level set on a picturesque floating temple. The name of the game here is risky platforming over an unforgiveable and vast bottomless pit. Activate panels (some of which must be warped to) to open doors and progress further. Neo Aerial Garden Zone has one long act and no boss.