Adjust some awkward wording, remove some Leading Caps, expand tactical section a little. Comment on infighting based on observation rather than code study.
'''Gargoyles''' and '''Fire Gargoyles''' are small, red and have wings, allowing them to float and fly around the map.
Gargoyles at close range slash at the player with their claws and can dive at the player from range to quickly close the distance. They have 40 [[ Hit points]]. Unlike the [[lost soul]] in [[Doom]], the impact of a gargoyle's swoop will make [[Corvus]] grunt, but does not actually injure him; only when the gargoyle starts clawing will damage be inflicted.
Gargoyles appear on almost every level of Heretic.
Gargoyle from the manual: ''Half-demon and half-bat. these wicked red beasts are the Order's guard dogs of the sky.''
Fire Gargoyle from the manual: ''As if flying demons wern't enough, Fire Gargoyles toss balls of fire down on their unsuspecting enemy.''
== Tactical analysis ==
Gargoyles are smaller than other bad guys making them harder to hit. The ability to fly and their small size grants them a high level of mobility and ability to access small areas.
Gargoyles may be easy to dispatch individually, they often appear in large groups where they can potentially overwhelm the player .
== Data ==