Changes related to "MAP02: Storage Basement (Hadephobia)"

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Show new changes starting from 18:40, 19 January 2021
   
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17 January 2021

 m   12:06  Vertex‎ (diff | hist) . . (+16). . Quasar (talk | contribs) (PlayStation / Doom 64 format: +wl fixed point)
     11:45  Sector‎‎ (2 changes | history) . . (+1,724). . [Quasar‎ (2×)]
      11:45 (cur | prev) . . (+4). . Quasar (talk | contribs) (Sector structure: On the other hand the actual interpretation of these fields is unsigned, so mark them that way (ie 0 to 255, not -127 to 128))
      11:39 (cur | prev) . . (+1,720). . Quasar (talk | contribs) (Sector structure: +PSX format basics; TODO: elucidate flags and meaning of added fields)
     11:30  Sidedef‎‎ (3 changes | history) . . (+15). . [Quasar‎ (3×)]
 m    11:30 (cur | prev) . . (-3). . Quasar (talk | contribs) (Doom 64 format: Also original engine treats everything as signed, even when negative values aren't valid)
 m    11:29 (cur | prev) . . (-82). . Quasar (talk | contribs) (Sidedef compression: No, it can't. Sidedef compression reduces the actual number of sidedefs; it doesn't extend the limit further.)
      11:27 (cur | prev) . . (+100). . Quasar (talk | contribs) (Doom 64 format: Same format also used by Final Doom for PSX)

16 January 2021

     07:22  Ammo‎‎ (2 changes | history) . . (0). . [91.197.225.120‎; Andromeda‎]
 m    07:22 (cur | prev) . . (0). . Andromeda (talk | contribs) (Undo revision 249476 by 91.197.225.120 (talk) all weapons give 2x the amount of ammo of the small ammo pickup)
      07:16 (cur | prev) . . (0). . 91.197.225.120 (talk) (Doom games: Correction: the Doom shotgun gives 4 shells, not 8)